A chair for every roomPrototype 03

3

A chair for every room

Prototype · 07.11.2026

One rule, forty-eight chairs, and what the rule left out.

Sample post: the example that ships with the Munari design system. futureshock.ai

There is the chair for the kitchen and the chair for the office, the folding chair, the chair that becomes a bed. Each one began as a rule: legs that reach the floor, a seat at knee height, a back that holds the spine. Change one part and you have another chair.

So I wrote the parts down as code and let the machine choose among them. What came out was not a better chair. It was a set of chairs I would never have drawn, and a clear view of what the rule could not see.

The rule

Six kinds of legs, three seats, six backs, and arms three times in ten. That is all. Every chair below is one draw from those lists:

const legs = pick(['straight', 'splayed', 'sled',
                   'pedestal', 'cantilever', 'rocker']);
const seat = pick(['line', 'slab', 'sling']);
const back = pick(['none', 'straight', 'tall',
                   'slanted', 'ladder', 'round']);
if (back !== 'none' && rnd() < .3) addArms();

Some of these I would sit on. A rocker with a ladder back, a sled with a sling. Most I would not: a cantilever with no back is a diving board.

The interesting ones sit at the edge of the rule, where two parts nearly refuse each other. The rule doesn’t know that a pedestal and a tall back will tip over, because it doesn’t know about weight. That is the first thing to add.

Where we are

  1. Problem

    What is actually being asked.

  2. Definition

    Draw the edges of the problem.

  3. Components

    Break it into smaller problems.

  4. Data

    What already exists, and how it was solved.

  5. Analysis

    What the data says, and what it hides.

  6. Creativity

    Ideas, within the limits the analysis set.

  7. Materials, technology

    What there is to make it with.

  8. Experiments

    Try the materials; find out what they do.

  9. · we are here

    Models

    Sketches and prototypes, to scale.

  10. Verification

    Put the models in front of people.

  11. Drawings

    Write down how to make it.

  12. Solution

    The thing, made.

Models, then. The next step puts three of these in front of people and asks them to sit.

Next: three chairs, twelve people, one afternoon.

Look through the hole.

Prototype 04